Please Make Holes in My Buckets! [en]

[fr] Tour d'horizon de mes différents "profils" à droite et a gauche dans le paysage des outils sociaux (social tools). Il manque de la communication entre ces différents services, et mon identité en ligne s'en trouve fragmentée et lourde à gérer. Ajouter des contacts en se basant sur mon carnet d'adresses Gmail est un bon début, mais on peut aller plus loin. Importer ses livres préférés ou des éléments de CV d'un profil à l'autre, par exemple.

Facebook is Stowe‘s fault. Twitter was because of Euan. Anne Dominique is guilty of getting me on Xing/OpenBC. I can’t remember precisely for Flickr or LinkedIn or — OMG! — orkut, but it was certainly somebody from #joiito. The culprits for Last.fm, DailyMotion and YouTube have disappeared into the limbo of lost memories. Kevin encouraged me to sign up for a good dozen of blogging platforms, open a MySpace account, and he’s probably to blame for me being on Upcoming. As for wordpress.com, I’ll blame Matt because he’s behind all that.

Granted, I’m probably the only one responsible for having gotten into blogging in the first place.

Let’s get back on track. My aim here is not primarily to point an accusing finger to all my devious friends who introduced me to these fun, addictive, time-consuming tools (though it’s interesting to note how one forgets those things, in passing). It’s more a sort of round-up of a bunch of my “online selves”. I feel a little scattered, my friends. Here are all these buckets in which I place stuff, but there aren’t enough holes in them.

Feeds are good. Feeds allow me to have Twitter, del.icio.us, Flickr, and even Last.fm stuff in my blog sidebar. It also allows me to connect my blogs to one another, and into Facebook. Here, though, we’re talking “content” much more than “self”.

One example I’ve already certainly talked about (but no courage to dig it out, my blog is starting to be a huge thing in which I can’t find stuff I know it contains) is contacts or buddies — the “Mine” in Stowe’s analysis of social applications. I have buddy lists on IM and Skype, contacts on Flickr and just about every service I mentioned in this post. Of course, I don’t want to necessarily have the same contacts everywhere. I might love your photos on Flickr and add you as a contact, but not see any interest in adding you to my business network on LinkedIn. Some people, though — my friends — I’ll want to have more or less everywhere.

So, here’s a hole in the buckets that I really like: I’ve seen this in many services, but the first time I saw it was on Myspace. “Let us peek in your GMail contacts, and we’ll tell you who already has an account — and let you invite the others.” When I saw that, it scared me (“OMG! Myspace sticking its nose in my e-mail!”) but I also found it really exciting. Now, it would be even better if I could say “import friends and family from Flickr” or “let me choose amongst my IM buddies”, but it’s a good start. Yes, there’s a danger: no, I don’t want to spam invitations to your service to the 450 unknown adresses you found in my contacts, thankyouverymuch. Plaxo is a way to do this (I’ve seen it criticised but I can’t precisely remember why). Facebook does it, which means that within 2 minutes you can already have friends in the network. Twitter doesn’t, which means you have to painstakingly go through your friends of friends lists to get started. I think coComment and any “friend-powered” service should allow us to import contacts like that by now. And yes, sure, privacy issues.

But what about all my profile information? I don’t want to have to dig out my favourite movies each time I sign up to a new service. Or my favourite books. Or the schools I went to. I mean, some things are reasonably stable. Why couldn’t I have all that in a central repository, once and for all, and just have all these neat social tools import the information from there? Earlier today, David was telling me over IM that he’d like to have a central service to bring all our Facebook, LinkedIn, OpenBC/Xing, and MySpace stuff together. Or a way to publish his CV/résumé online and allow Facebook to access it to grab data from it. Good ideas, in my opinion.

I’ll mention OpenID here, but just in passing, because although in my dreams in used to hold the promise of this centralised repository of “all things me”, I don’t think that it’s what it has been designed for (if I get it correctly, it is identity verification and doesn’t have much to do with the contents of this identity). Microformats could on the other hand certainly come in handy here.

So, please, make more holes in my buckets. Importing Gmail contacts in sticking feeds here and there is nice, but not sufficient. For the moment, Facebook seems promising. But let me use Twitter for my statuses, for example, or at least include the feed somewhere (I can only include one feed, so I’ve included my suprglu one, but it has a huge lag and is not very satisfying). Let me put photographs in my albums directly from Flickr. Talk with the profiles I made with other similar services. Grab my school and work info from LinkedIn and OpenBC. Then make all this information you have about me available to republish how I want it (feeds, feeds, feeds! widgets! buttons! badges!) where I want it.

Also, more granularity. Facebook has a good helping of it: I can choose which type of information I want to see from my contacts. I can restrict certain contacts from seeing certain parts of my profile. I’d like fine control on who can see what, also by sorting my people into “buddy groups”. “Friends” and “Family” as on Flickr is just not enough. And maybe Facebook could come and present me with Stowe-groupings of my contacts, based on the interactions I have with them.

Share your wild ideas here if you have any.

More LIFT Notes: Sampo Karjalainen, Lee Bryant (and Stowe again) [en]

As always, can contain inaccurate material.

Sampo Karjalainen

Habbo: hang-out place. You get a character, you can configure it. steph-note: looks like a very lo-res version of Second Life

Sampo Karjalainen

There are games inside Habbo.

What makes people come back? People can create their own room/spaces. Can buy furniture (in-game credits), pets, kissing booths, armies, banks. steph-note: this really looks like pixelised Second Life. Question: can you create stuff and objects as you can in Second Life? People seem to be having a ball in Habbo, in any case.

Playful environment, though people might find it “uncool” to say they’re “playing” in there. A part of unexpected in what people did with Habbo.

Provide building/playing blocks. Intuitive interaction. Get people in the mood for play.

Lee Bryant: Collective Intelligence for the Enterprise

Brain Leak

Original photo by Violator3 on Flickr.

Basic problem: wasting a lot of brain power in large organisations.

Our IT systems don’t understand how we work. People are great at pattern matching. We don’t go “yellow object, subset with large hairy objects, teeth => lion” — we just shout “Lion!”.

We need to feed our minds, not the machine. steph-note: Lee has got much better at slides since BlogTalk 2004

Many intelligent people inside organisations are surprisingly open to using social tools.

Lee Bryant

Usually, enterprise tools get worse the more people use them. Social tools get better the more people use them.

There is no such thing as a global collective intelligence. Collective intelligence exists only within a defined community.

Large large companies (>1k) have enough scale to make these things work, and do internal versions of these tools.

Bottom line for doing social stuff:

  • potential cost savings if we work in a smarter way
  • multiplier effect on productivity
  • greater peripheral vision
  • less duplication of effort
  • closer, more responsive client relationships

Basic principles: reading, writing, filtering.

Over time, information starts to find you. If I miss something in my news reader, it’ll probably pop up again, because somebody else in my network is going to blog/link/del.icio.us it.

Concretely:

  • feeds everywhere
  • feed library management
  • filtering tools
  • clipstream tools
  • social search

Importance of engagement and context. There is no magic tool. Adapt the solution to the context and situation.

Engaging people with new ways of working is not easy.

There is perception of dangers, risks, security — and the “real” evalutation.

Stowe Boyd

This is a shorter version of the workshop notes, so I’ll send you there. Or read [Bruno’s notes], which, as always, are quite complete.

Stowe Boyd: Building Social Applications [en]

Warning: these are my notes of Stowe‘s workshop at LIFT, meaning my understanding and interpretation of what he said. They might not reflect accurately what Stowe told us, and might even be outright wrong in some places. Let me know if you think I really messed up somewhere.

Update 05.2007: enjoy the slideshow and the video of his presentation (not the workshop!).

Questions to play ball with:

  1. What makes social applications social (or not)
  2. How can we make applications more social?
  3. What are the common factors in successful social applications?
  4. What is worth building?

  5. iTunes vs. Last.fm; also non-social applications which implement, at some point, some social component.

“Software intended to shape culture.” Stowe Boyd, in Message, August 1999

steph-note: a step further than “groupware”

LIFT'07... Stowe Boyd

Applications which are qualitatively different. But they haven’t replaced the rest: people are still building applications which allow people to buy stuff online. But we’re looking for ways to stick the humans back in there (“what do the top 10 authorities on cellphones recommend?”)

Read: The Great Good Place by Ray Oldenburg (Third Place, not home and not work)

Decreasing affiliation in the USA (Putnam — sp?). People spend less time “hanging out” with people. steph-note: cf. danah/MySpace More TV. Commuting isn’t that significant, but hours in front of the TV is. The light at the end of the tunnel, the only hope we’ve got left, is the internet. Social hours spent on the internet are hours not spent watching TV (steph-note: yep!)

TV is not involvement in people, but in this “entertainment culture”. TV reached lowest numbers in the USA since ’50s.

One way we can measure the success of a social application is how much it moves us in that direction.

Social: me first. Put the individual in the centre. Look at the difference between traditional journalism (disembodied third voice) and blogging (first person, you know who’s writing and who’s reading). Need to start with needs and desires of the people using it (?).

Adoption happens in stages. First, the application needs to satisfy the needs of an individual, in such a way that he/she comes back. And then, there needs to be stuff to share that encourages the individual to invite his friends in.

my passions — my people — my markets

Start with the people. Put the people in the foreground (but how?) Easy to fail if you don’t do that right. How are people going to find each other? Second, support their networks/networking.

Only third: realisation of money — markets — shipping etc.

Give up control to the users: “the edge dissolves the centre”.

To review a social app, you need to use it “for real” over an extended period of time.

Xing: the edge doesn’t dissolve the centre. E.g. can’t create a group. Need to ask them by e-mail, and they try to control group creation and management.

Build an environment in which people are “free”. Allow them to find each other.

Success factors for a social application: me first and bottom up. Otherwise, it won’t spread.

Blogging: primary goal is social interaction and networking (steph-note: half agree, there is the “writing and being read and getting some recognition” goal too — and that is not necessarily social interaction and does not necessarily lead to network contacts)

What suicide girls get right: low price, real people, real lives, social stuff like chat, pictures, etc. They have the connections between the people as the primary way to go around.

Semi/a-social

  • iTunes
  • Bestbuy.com
  • Pandora (until recently)
  • After the fact (eBay: reputation, Netflix: friends in a tab, Amazon: recommendations from other users, Basecamp: not that social, fails some of the critical tests)

The Buddylist is the Centre of the Universe…

A case against IM being disruptive: the user chooses how disruptive the client is (blings, pop-up messages, etc… same with e-mail)

Totally acceptable to not answer on IM. But also, maybe at times your personal productivity is less important than your relationship with the person IMing you.

“I am made greater by the sum of my connections, and so are my connections.”

(Give to others, and they’ll give to you. Help your buddies out, be there for them, and others will be there for you when you need them.)

List of hand-picked people who are on your list.

Groups help huge communities scale, in the way they bring them down to manageable sizes for human beings again. (Dunbar constant, roughly 150 people.)

Six degrees of connection doesn’t work. People are strangers. Even second degree is really weak.

Difference between people you really talk to, and “contacts” (often people will have two accounts => should build this kind of thing into the service — cf. Twitter with “friends” and “people you follow”).

Me, Mine, and Market.

Market: it’s the marketplace where the application builders are going to be able to make money by supporting my interaction/networking with “mine”.

You can’t “make an app social”, you need to start over most of the time.

Think about the social dimension first, and then what the market is. E.g. social invoicing app, what could the market be? Finding people to do work for you. And then you can invoice them using the system.

E.g. Individual: “I need a perfect black dress for that dinner party.” => who knows where to shop for the most fashionable stuff? => market = buying the perfect black dress, with commission to the recommender. (New social business model!)

Facebook profile: all about flow, it’s not static. It’s a collection of stuff going on in my world. Information about my blog (posts), friends… I don’t have to do anything, and it changes.

It represents my links to the world. People want to belong. Be in a context where what they do and say matters. Make it easy for users to find other people who will care about them.

Orkut failed because it was just social networking for the sake of social networking. Not targeted at a specific group of people. Nobody who cares! Disease-like replication and then died down. Nothing to do there.

Swarm intelligence. People align around authority and influence. Some people are more connected then others. Inevitable. Swarmth = Stowe-speak for measure of reputation. As soon as reputation brings something to those who have it, charlatans step in and try to figure out how to game the system. Need to be aware of that, to discover those cheating mechanisms and counter them.

General principle: things are flowing, and we want to support the rapid flow of information (ie, stuff that goes in my profile). “traffic”: do you make it possible for people to get information from a variety of sources delivered quickly to them? (e.g. Facebook bookmarklet) (traffic=possible metric).

The media hold the pieces, but not the sense of the conversation. You need to immerse yourself into the flow to get it. How transformative is it to get a constant flow of information from people you care about? Can’t evaluate that from the outside.

Tags

cf. David Weinberger: tags matter for social reasons. The power of classification is handed out to the users. They use it to find information and to find each other. They define implicit social groupings.

If people don’t “get” tags, the interface isn’t good. Because the concept is really simple. (e.g. Flickr, del.icio.us get it right)

Discovery

Primary abiding motivator of anybody on the internet: discovery (things, places, people, self)

One of Stowe’s pet peeves: Groups and Groupings

Networks are asymmetric, accept it. Everybody is not equal in a group. The groups are always to some extent asymmetric.

Groupings are ad hoc assemblages of peope with similar interests (from my point of view). (My buddy list categorisation.)

Groups try to be symmetric.

Community of tags. They happen automatically.

Power Laws

There will always be people with more power than others, get over it. The recommendation of somebody with more swarmth should count more than that of one with no swarmth.

Accept and work with the imbalance of power.

But careful! The people decide who has more swarmth. And you need to constantly counter the games. Natural social systems are self-policient (sp?).

Reputation

Measure and reward swarmth (steph-note: !== popularity, quantity)

Reputation is not transportable from one network to another.

Deep Design

  • last.fm (neighbours!)
  • upcoming.org (events are nothing without people!!)
  • Facebook
  • ThisNext (about design and fashion)

First, just build the social app. Once the social stuff is in place, build the market (see Last.fm).

Journal where you can integrate music references. With backlinks from artists.

Mistake? tags aren’t source of groupings.

steph-thought: Flickr groups are not just about people, they are about editing content (creating collective photo albums).

If you have an existing social app, and an entrenched body of users, to make people switch to your new product you need to be an order of magnitude better.

Tag beacons: a recommended tag (e.g. lift07)

If you make people tag an item, the tags used stabilize over time. After a while, the same 10-15 tags. Little chance a new user two years latter will suddenly introduce another tag.

ThisNext is pretty. A piece of social interaction stuff missing however — can’t communicate with other people. Profile just leads to recommendations.

Cautionary Tales

Basecamp and the Federation of Work: multiple logins, domains — fragmentation. Wanted to be able to pull everything in a single place. Not simple to keep track of everything one has in the system. Pervasive static models with hardly any flow. It’s an online groupware app, not a social app. It doesn’t put me in the foreground.

Outside.in is about finding people who are in your zipcode. I remember Stowe did a post on this some time back. “Where’s the people?”

You only get one first launch. What’s the point of missing it by doing it before you got to the social tipping point?

Blinksale: where’s the market? (invoicing thing)

Explorations

Where is all this going? All commerce on the internet in the future will be social. Put in context of social recommendations etc (perfect little black dresses). A social iTunes — what would it look like? They could acquire Last.fm and integrate them to iTunes, for example. I could recommend music to my friends via iTunes…

Calendars are hard! We’re still waiting for the perfect (at least good) calendar-sharing system.

Social browsing… “What should I look at today, based on recommendations of these n people I really find smart?”

Safety/privacy concerns: solutions we have in the offline world need to be emulated online.

Tomorrow Will LIFT You Up! [en]

[fr] Demain commence la conférence LIFT à Genève. Deux questions capitales: est-ce que la conférence sera retransmise en direct, et y a-t-il un backchannel officiel?

Yes, the LIFT conference will be taking place in Geneva from tomorrow Wednesday until Friday. If you’re there and want to meet up, drop me a line — and if you’re not there, you can drool over the program and vow that you’ll be there next year.

Kevin, who is taking that vow as we speak, asked me two important questions:

Update: I’ve just announced the backchannel on the collaborative LIFT Flow blog.

"Learning Blogs": GWNG Meeting Presentation [en]

[fr] Présentation donnée vendredi passé au GWNG à UNAIDS.

Here are the slides I used as a backbone to my presentation of blogs as educational tools during the Global Net Manager Networking Group last Friday at UNAIDS. You can download them in three formats. As specified on the presentation, they are licensed CC by-nc-nd.

Adolescents, MySpace, internet: citations de danah boyd et Henry Jenkins [fr]

[en] Citations and some French comments/paraphrasing of danah boyd and Henry Jenkins's interview "MySpace and Deleting Online Predators Act (DOPA)". Must-read if your life has anything to do with teenagers.

Je viens de finir de lire ce fascinant interview de danah boyd et Henry Jenkins au sujet des adolescents et d’Internet, intitulé “MySpace and Deleting Online Predators Act (DOPA).” Si vous travaillez de près ou de loin avec des adolescents, ou si vous êtes parent d’adolescent, prenez vingt minutes pour le lire. (PDF pour imprimer.) Voici les passages qui me parlent le plus, avec quelques commentaires. La mise en évidence est de moi. (Avertissement: tartine ahead.)

Cela fait bientôt deux ans que je fais régulièrement des conférences dans des écoles, pour faire de la “prévention blogs” ou “prévention Internet” en général. Ce qui me dérange depuis longtemps, c’est cette idée reçue qu’Internet grouille de pédophiles et est par définition un espace dangereux.

J’ai beaucoup apprécié de retrouver dans les paroles de ces deux chercheurs des choses que je pense ou dis, sans avoir fait autant d’études formelles à ce propos. Jolie confirmation de mon intuition et de ce que j’ai pu déduire de mes expériences directes.

J’essaie souvent, un peu maladroitement, de mettre en avant le rôle de construction sociale que jouent ces espaces sur internet. Voici ce qu’en dit danah:

These sites play a key role in youth culture because they give youth a space to hang out amongst friends and peers, share cultural artifacts (like links to funny websites, comments about TV shows) and work out an image of how they see themselves.

(danah)

Une autre thèse que je défends et que ce ne sont pas ces espaces qui créent les comportements “déviants” des adolescents, mais qu’internet nous donne simplement accès, en tant qu’adultes, à des choses qui étaient auparavant cachées. A noter qu’une bonne partie de ces comportements font partie intégrante des processus de socialisation des adolescents, même s’ils ne sont pas plaisants.

While integrating into cultural life is a critical process that takes place during these years, the actual process is not always smooth or pleasant. Bullying, sexual teasing, and other peer-to-peer harassment are rampant amongst teenagers, as these are frequently the tools through which youth learn to make meaning of popularity, social status, roles, and cultural norms. MySpace did not create teenage bullying but it has made it more visible to many adults, although it is not clear that the embarrassment online is any more damaging to the young victims than offline. […] No one of any age enjoys being the target of public tormenting, but new media is not to blame for peer-to-peer harassment simply because it makes it more visible to outsiders. In fact, in many ways, this visibility provides a window through which teen mentors can help combat this issue.

(danah)

Le vrai problème, ensuite, est la réaction que vont avoir les adultes face à ces comportements auxquels ils sont confrontés, et qu’ils ne peuvent plus nier.

Adults are confronting images of underage drinking or sex, discussions of drug use, and signs of bullying and other abusive behavior. […] In many cases, schools are being forced to respond to real world problems which only came to their attention because this information was so publicly accessible on the web. […] Much of the controversy has come not as a result of anything new that MySpace and the other social software sites contribute to teen culture but simply from the fact that adults can no longer hide their eyes to aspects of youth culture in America that have been there all along.

(Henry)

Pour le moment, malheureusement, la réaction la plus répandue semble être une forme de panique morale (“internet c’est dangereux”, “les adolescents ont des comportements criminels sur leurs blogs”). Je me réjouis de lire les conclusions de danah concernant les causes du vent de panique gravitant autour des modes de socialisation de notre jeunesse. Je pense personellement qu’il y a également une autre piste à explorer, et qui tourne autour de ce qu’on pourrait appeler la “culture de la peur”.

Understanding why moral panics emerge when youth socialize is central to my research.

(danah)

Les outils de l’internet social sont de plus en plus utilisés dans le monde professionnel. Même si à mon sens c’est plus un problème dans le monde Anglo-Saxon qu’en Suisse (quoique… ça nous pend au nez), les écoles devraient apprendre aux enfants à exploiter le potentiel de ces outils et gérer les risques que peut comporter leur utilisation, plutôt que de les interdire ou les ignorer comme étant “des jeux d’enfants”.

Social networking services are more and more being deployed as professional tools, extending the sets of contacts that people can tap in their work lives. It is thus not surprising that such tools are also part of the social lives of our teens. Just as youth in a hunting society play with bows and arrows, youth in an information society play with information and social networks. Our schools so far do a rather poor job of helping teens acquire the skills they need in order to participate within that information society. For starters, most adult jobs today involve a high degree of collaboration, yet we still focus our schools on training autonomous learners. Rather than shutting kids off from social network tools, we should be teaching them how to exploit their potentials and mitigate their risks.

(Henry)

De même, si effectivement ces espaces numériques sont terriblement dangereux, il est important que l’école enseigne aux adolescents comment gérer leur présence en ligne, plutôt que de les encourager à l’éviter. La citation qui suit est une allusion directe à la volonté de certaines instances aux Etats-Unis (et ailleurs) de bloquer l’accès aux sites de “réseautage en ligne”, comme MySpace, depuis les écoles.

Suppose, for the sake of argument, that MySpace critics are correct and that MySpace is, in fact, exposing large numbers of teens to high-risk situations, then shouldn’t the role of educational institutions be to help those teens understand those risks and develop strategies for dealing with them? Wouldn’t we be better off having teens engage with MySpace in the context of supervision from knowledgeable and informed adults? Historically, we taught children what to do when a stranger telephoned them when their parents are away; surely, we should be helping to teach them how to manage the presentation of their selves in digital spaces. The proposed federal legislation does nothing to help kids confront the challenges of interacting with online social communities; rather, it allows teachers and librarians to abdicate their responsibility to educate young people about what is becoming a significant aspect of their everyday lives.

(Henry)

Je vous cite maintenant un long passage dans lequel danah parle de la question des prédateurs sexuels sur MySpace, de la couverture médiatique de ce phénomène (qui contribue à créer un climat d’alarme déconnecté de la réalité), et des chiffres sur lesquels on se base aux Etats-Unis pour justifier l’inquiétude ambiante à ce sujet.

Il y a quelque temps, j’avais moi-même été à la recherche de matière première (chiffres, enquêtes, etc) concernant les prédateurs sexuels sur internet. Depuis des années que je baigne dans la cyberculture, je n’avais en effet jamais rencontré ni entendu parler d’une seule histoire du genre, ce qui me paraissait en décalage avec la frénésie médiatique et les opérations de prévention à grande échelle dont j’étais témoin.

Sans grande surprise, je n’ai pu mettre la main que sur une seule étude (celle-là même dont parle danah) qui fournissait des chiffres alarmants. Mais en regardant de près l’analyse des résultats fournis, j’avais été quelque peu sidérée de voir des choses comme “une fille de 13 ans à qui on a demandé sa taille de soutien-gorge” rentrer dans la catégorie “unwanted sexual sollicitation”, sans précision de l’âge ou du sexe de la personne posant la question. De plus, j’aurais apprécié une étude comparative de la quantité de “sollicitations sexuelles non désirées” dont sont victimes les ados à l’école, dans la rue, ou dans leur club de sports. Dans le troisième paragraphe que je cite, danah fait le même genre de critique.

Elle nous rappelle également que la grande majorité des enlèvements aux Etats-Unis sont l’oeuvre de personnes connues de l’enfant. D’un point de vue statistique, les enfants courent plus de risques en allant aux scouts ou à une sortie de catéchisme qu’en traînant sur MySpace. De plus, elle nous rappelle que la peur des prédateurs, régulièrement utilisée pour priver les jeunes d’espaces publiques (numériques ou physiques), sert aussi à détourner notre attention d’abuseurs statistiquement plus significatifs. Les jeunes courent plus de risques d’être victimes d’abus à leur domicile ou à celui de leurs amis que dans les espaces publics.

Voilà, grossièrement résumé, les arguments principaux de danah boyd dans les paragraphes suivants.

The media coverage of predators on MySpace implies that 1) all youth are at risk of being stalked and molested because of MySpace; 2) prohibiting youth from participating on MySpace will stop predators from attacking kids. Both are misleading; neither is true.

Unfortunately, predators lurk wherever youth hang out. Since youth are on MySpace, there are bound to be predators on MySpace. Yet, predators do not use online information to abduct children; children face a much higher risk of abduction or molestation from people they already know – members of their own family or friends of the family. Statistically speaking, kids are more at risk at a church picnic or a boy scout outing than they are when they go on MySpace. Less than .01% of all youth abductions nationwide are stranger abductions and as far as we know, no stranger abduction has occurred because of social network services. The goal of a predator is to get a child to consent to sexual activities. Predators contact teens (online and offline) to start a conversation. Just as most teens know to say no to strange men who approach them on the street, most know to ignore strange men who approach them online. When teenagers receive solicitations from adults on MySpace, most report deleting them without question. Those who report responding often talk about looking for attention or seeking a risk. Of those who begin conversations, few report meeting these strangers.

The media often reference a Crimes Against Children report that states one in five children receive a sexual solicitation online. A careful reading of this report shows that 76% of the unwanted solicitations came from fellow children. This includes unwanted date requests and sexual taunts from fellow teens. Of the adult solicitations, 96% are from people 18-25; wanted and unwanted solicitations are both included. In other words, if an 18 year old asks out a 17 year old and both consent, this would still be seen as a sexual solicitation. Only 10% of the solicitations included a request for a physical encounter; most sexual solicitations are for cybersex. While the report shows that a large percentage of youth are faced with uncomfortable or offensive experiences online, there is no discussion of how many are faced with uncomfortable or offensive experiences at school, in the local shopping mall or through other mediated channels like telephone.

Although the media has covered the potential risk extensively, few actual cases have emerged. While youth are at minimal risk, predators are regularly being lured out by law enforcement patrolling the site. Most notably, a deputy in the Department of Homeland Security was arrested for seeking sex with a minor.

The fear of predators has regularly been touted as a reason to restrict youth from both physical and digital publics. Yet, as Barry Glassner notes in The Culture of Fear, predators help distract us from more statistically significant molesters. Youth are at far greater risk of abuse in their homes and in the homes of their friends than they ever are in digital or physical publics.

(danah)

Henry Jenkins nous rappelle que le décalage entre générations de parents et d’enfants pour ce qui est de l’adoption de nouvelles technologies n’est rien de nouveau. Les parents et enseignants sont souvent effrayés par le fait qu’ils ne comprennent pas ce que les jeunes font avec les technologies de communication d’aujourd’hui, et qu’ils ne sont donc pas en mesure de protéger ou superviser les enfants lorsqu’ils les utilisent.

History shows us a recurring pattern surrounding the adaptation of any new communications technology. Young people are often early adopters: they are more open to new ideas and experiences; they are looking for ways to leave their mark on the world and they are seeking places where they can socially interact with minimal adult interference. Parents and teachers are often frightened by these new kinds of communication technologies which were not part of the world of their childhood: they don’t really understand what their young people are doing with them and they don’t know how to protect or supervise their children while they are engaged in these activities. The situation is thus ripe for moral panic.

(Henry)

Henry continue sur les conséquences désastreuses d’une limitation de l’accès internet dans les écoles et bibliothèques. Cela handicaperait les enfants qui n’ont pas un bon accès internet à la maison et qui n’auraient donc pas l’occasion d’apprendre à utiliser ces outils sociaux s’ils ne sont pas accessibles depuis l’école.

Il ne faut plus maintenant parler de fossé numérique, mais de “participation gap” (décalage participatif — il y a sans doute une traduction meilleure). Les jeunes sont en train d’acquérir d’importantes compétences en réseautage et collaboration qui auront une conséquence sur leur futur professionnel. Ceux qui n’ont accès qu’à un internet filtré n’auront pas cette chance et s’en trouveront prétérités.

What a kid can do at home with unlimited access is very different from what a kid can do in a public library with ten or fifteen minutes of access at a time and with no capacity to store and upload information to the web. We further handicap these children by placing filters on the Internet which restrict their access to information which is readily available to their more affluent classmates. And now this legislation would restrict their ability to participate in social networks or to belong to online communities. The result will be to further isolate children from poorer economic backgrounds, to cut kids at risk from support systems which exist within their peer culture, and to limit the social and cultural experiences of kids who are already behind in acquiring important networking skills that will shape their professional futures. All of this will compound what we are now calling the participation gap. The early discussion of the digital divide assumed that the most important concern was insuring access to information as if the web were simply a data bank. Its power comes through participation within its social networks. The authors of the law are reading MySpace and other social software exclusively in terms of their risks; they are not focusing on the opportunities they offer for education and personal growth. In protecting children from those risks, they would cut them off from those educational benefits.

(Henry)

Il y a des parallèles à faire entre les activités de socialisation de la génération “parents” dans leur jeunesse, et ce que font les ados d’aujourd’hui. Les activités sont déplacées en ligne, mais au fond, c’est assez similaire. D’après Henry, une des conséquences est la diminution des occasions qu’ont les jeunes d’être entre eux hors du contrôle des adultes. Là, je pose une question: si c’est vrai pour les Etats-Unis, qu’en est-il de l’Europe? J’ai le sentiment que cette problématique est peut-être différente.

As I suggested above, most parents understand their children’s experiences in the context of their memories of their own early years. For the baby boom generation, those defining experiences involved playing in backyards and vacant lots within suburban neighborhoods, socializing with their friends at the local teen hangout, and participating within a social realm which was constrained by the people who went to your local school. All of that is changing. Contemporary children and youth enjoy far less physical mobility, have less time outside of adult control, and have fewer physical places to hang out with their friends.

Much of this activity is being brought online. What teens are doing online is no better and no worse than what previous generations of teens did when their parents weren’t looking. The difference is that as these activities are being digitized, they are also being brought into public view. Video games bring the fantasy lives of young boys into the family room and parents are shocked by what they are seeing. Social networks give adults a way to access their teens’ social and romantic lives and they are startled by their desire to break free from restraints or act older than their age.

(Henry)

Il est réjouissant d’entendre que grâce en particulier à la téléphonie mobile, les jeunes sont plus régulièrement en communication avec les membres de leur famille et leurs pairs qu’autrefois.

Because of mobile phones, current college students report greater ongoing communication with their parents than in previous generations. As Misa Matsuda has argued, networked technologies are allowing today’s youth to maintain “full-time intimate communities.” While the socialization that takes place in digital publics is equivalent to that which occurs in physical publics, new media is allowing youth to be more deeply connected to their peers and their family members, providing a powerful open channel for communication and sharing.

(danah)

En ce moment, MySpace et les autres outils de réseautage en ligne sont perçus comme des menaces à l’ordre public, dit Henry. Mais on peut regarder les choses différemment et les voir comme un terrain d’entraînement pour nos futurs citoyens et dirigeants politiques. Il mentionne que les jeunes d’aujourd’hui prennent des rôles publics de plus en plus tôt.

Note intéressante: la recherche actuelle démontrerait que les joueurs de jeux multijoueurs en réseau ont des aptitudes importantes pour le travail en équipe, une meilleure compréhension de quand prendre des risques et lesquels, de traiter des sources d’information complexes, etc. J’avoue que ça m’interpelle particulièrement, puisque j’ai personnellement plutôt des inquiétudes concernant les conséquences néfastes que pourrait avoir sur des jeunes en développement le fait de faire une partie de leurs expériences de vie dans un monde dont les règles ne sont pas celles de la réalité. A creuser, donc.

De nouveau, Henry relève que les jeunes n’ont personne vers qui se tourner lorsqu’ils ont besoin de conseils concernant les choix et problèmes éthiques auxquels ils sont confrontés dans ces environnements. Une partie du travail fait pour la Fondation MacArthur consistera à proposer aux jeunes, parents, et enseignants des lignes de conduite éthiques qui les aidera à prendre des décisions informées et sensées au sujet de leur vie en ligne. C’est clairement plus constructif que de mettre des filtres sur tous les ordinateurs publics et de laisser les jeunes se débrouiller seuls avec ces questions.

Right now, MySpace and the other social network tools are being read as threats to the civic order, as encouraging anti-social behaviors. But we can easily turn this around and see them as the training ground for future citizens and political leaders. Young people are assuming public roles at earlier and earlier ages. They are interacting with larger communities of their peers and beginning to develop their own styles of leadership. Across a range of issues, young people are using social network software to identify and rally like-minded individualism, forming the basis for new forms of digital activism. Current research shows that teens who participate in massively multiplayer games develop a much stronger ability to work in teams, a greater understanding of how and when to take appropriate risks, an ability to rapidly process complex bodies of information, and so forth. At the same time, these teens are facing an array of ethical challenges which are badly understood by the adults around them. They have nowhere to turn for advice on how to confront some of the choices they make as participants within these communities. Part of the work we will be doing for the MacArthur Foundation involves the development of an ethics casebook which will help parents, teachers, and students work through some of these issues and make sensible decisions about how they conduct their online lives. We see this kind of pedagogical intervention as far more valuable than locking down all public computers and then sending kids out to deal with these issues on their own.

(Henry)

Voici, en très résumé, les conseils principaux que Henry propose aux parents. J’y retrouve le conseil que je répète un peu comme un disque rayé, de conférence en conférance: dialogue, dialogue, dialogue.

Parents face serious challenges in helping their children negotiate through these new online environments. They receive very little advice about how to build a constructive relationship with media within their families or how to help their offspring make ethical choices as participants in these online worlds.

[…]

  1. Communication with your daughter or son is key. Build a trusting relationship through dialogue. It is important to talk with them about your concerns; it is even more important to listen to what they have to say about their online experiences and why these sites are such an important part of their interactions with their peers. […]
  2. Create an account to understand how the site works, but not to stalk your kids. […]
  3. Ask your kids how they choose to represent themselves and why. […]
  4. Talk about private/ public issues with your kids. Help them to understand the consequences of making certain information publicly accessible. Get them to think through all of the possible audiences who might come into contact with their online information. Teens often imagine MySpace as a youth-only world. It isn’t and they need to consider what the consequences would be if their grandparents, their teachers, admissions officers or a future employer read what they said about themselves. […]
  5. Talk through what kids should do if they receive unwanted attention online or if they find themselves the victims of cyberbullying. […]

Voilà. J’ai fait un peu plus de traduction libre que ce que j’avais prévu, et peut-être un peu moins de commentaire — mais la plupart des citations parlent d’elles-mêmes. J’espère que vous aurez trouvé intéressant ce que disent ces deux chercheurs, danah boyd et Henry Jenkins. A nouveau, je ne peux que vous encourager à lire l’interview en entier si vous travaillez avec des adolescents. Si l’anglais est un obstacle infranchissable pour vous, la traduction Google peut vous aider.

Vidéo: nécessité d'une formation blogs [fr]

[en] I explain that it's normal that most people don't "get" blogging naturally. Active bloggers today "in the wild" are the result of a natural selection. You can't turn a bunch of politicians or employees into bloggers (all the more good ones) just by throwing blogging tools at them. Training is needed. Media education.

Voilà, chers lecteurs (et maintenant auditeurs!) francophones, c’est à votre tour d’être les victimes d’un vidéocast Climb to the Stars, après mes lecteurs anglophones qui ont eu l’occasion d’entendre pourquoi je pense que Lush devrait bloguer. (Je sais que podcast est également un terme techniquement correct pour ce que je fais ici, mais j’aime bien indiquer qu’il s’agit de vidéo.)

En sept minutes et une ou deux poussières, j’essaie d’expliquer pourquoi même si le blog est un outil facile à utiliser, il reste utile (voire indispensable) d’apprendre à bloguer autrement que sur le tas.

Dailymotion blogged video
CTTS: Nécessité d’une formation blogs
Vidéo envoyée par Steph

Quelques liens en rapport avec le contenu de cette vidéo:

Edit 12h30: Je vois maintenant qu’il y a des sauts, dans la vidéo — quelqu’un a une idée à quoi ça peut être dû? Il me semble pas que j’avais ce problème avec la vidéo d’avant. Le seul changement que j’ai fait c’est d’avoir mis les “key frames” sur automatic au lieu de 150 à l’exportation.

Weak Ties [en]

[fr] Plus que de savoir quels parfaits inconnus sont à l'endroit où je suis, je voudrais savoir quelles personnes avec lesquelles j'ai des liens faibles ("weak ties") sont dans le coin. Quelqu'un qui a commenté sur mon blog, par exemple, ou qui a participé à la même conférence que moi.

Kevin Marks says we need a Weasley’s clock rather than a Marauder’s map. I generally agree with this. Most of the times, I’m more interested in knowing where (and when) the people I know (or the people I have weak ties with) are, than in knowing which complete strangers are where I am (or in letting complete strangers know who I am).

Unfortunately, in most systems, it’s too much work to get people on your “buddy list”. Stowe‘s talk at SHiFT encouraged me to take a second look at my Plazes account, which I had more or less given up on using because it systematically placed me at the other end of the country when I logged on.

I might be very interested in knowing I’m geographically close to somebody who commented on my blog, or on whose blog I commented. Or somebody who was at SHiFT but that I didn’t actually get a chance to talk to. What if a system like Plazes was capable of doing that?

I finally understood at SHiFT what weak ties were, and I think this idea has all to do with them.