FOWA: The Edgeconomy (Umair Haque) [en]

[fr] Notes prises à l'occasion de la conférence Future of Web Apps (FOWA) à Londres.

Here are my live notes of this Future of Web Apps (FOWA) session. They are probably incomplete and may contain mistakes, though I do my best to be accurate. Chances are I’ll be adding links to extra material later on, so don’t hesitate to come back and check.

Laws of the Edgeconomy

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steph-note: whoops, no more slides!

(organizing principles)

    1. Open beats closed

Huge companies are shifting to open business models.
A universe of external possibilities explodes.

    1. Betters beat goods
    1. Plastic beats specific

Bluetack vs. screw.
Widgets.
Glue that can hold stuff together.

Lots of companies get this, but it’s not enough.

How to make this work is about management. How do we manage all of this stuff? We really need to think about 3 key challenges.

  1. volatility of the economy – interdependence

Craigslist does not intend to maximise profits.

Trust. steph-note: slides are back

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FOWA 2007 84

Purpose Beats Profits.

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Guilds were there to protect a skill.

A purpose is a set of shared beliefs about how value is created. Encapsulates key trade-offs. Google: organizing the world’s information (that’s a trade-off). steph-note: I’m lost.

Failure Beats Success.

Fail really fast. Not like Bush… Can’t plan for the future in this kind of environment.

Play Beats Work. There is No Consumer. They are the people at the edges of the firm. Synergistic relationships with firms. Culture > Brand. Competition is a Commodity.

Markets, Networks, and Communities Beat Firms.

We don’t compete. This is what we have to build business models upon.

Advantage is in the DNA. It’s the stuff that makes the firm go.

Future of the recording industry: two futures

  • dynamic pricing
  • open pricing (a kind of “social price” — challenge: how do you get that to scale?)

Networks manage risk much more efficiently. Communities are better for managing fixed costs. steph-note: (?)

Future of big media corporations? They need to start by blowing themselves up, atomizing — before coming back together.

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steph-note: can’t said I understood everything (and to be fair, I think Umair was a bit thrown off by the Powerpoint failure, or it’s just that I have trouble grasping all this “economy” stuff) but all this seems really interesting. Going to start reading his blog for a while to see.

FOWA: How to Turn your App into a Business (Ted Rheingold) [en]

[fr] Notes prises à l'occasion de la conférence Future of Web Apps (FOWA) à Londres.

Here are my live notes of Ted Rheingold‘s Future of Web Apps (FOWA) session. They are probably incomplete and may contain mistakes, though I do my best to be accurate. Suw also blogged this session.

Blogged Ted earlier this year at Reboot when he was encouraging us to learn about cats and dogs.

Simple idea: let people make web pages for their dogs and cats. Realised later that this could actually be a business.

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What does it take to be a business? Suddenly all sorts of words like CTO, CEO, Incorporating, Titles… start flying around.

But mainly, being a business is about generating revenue, or at least having a pretty good idea where it’s going to come from. If you don’t have an idea how you’re going to make money, you’re going to run out of money.

Important: don’t think there is a new economy. There’s new technology, but the economy hasn’t really changed.

Dogster and Catster make money from advertising, partnerships, people subscribing… A lot like a magazine. Virtual gifts. You’re maybe disrupting the economy, but not creating a whole new one.

Learn your market. It took Ted a long time to learn these markets. You can’t pretend to know where the advertising goes because you’ve read magazines. Also, get ready to learn other markets. Ted thought at some point they were going to do classifieds, spent a lot of time trying to figure it out, but nobody was interested in their classifieds, so that failed. Don’t get overly attached.

Get advisers. People who understand the industry you’re in. But also people who understand how to run a business.

Learn business finance. Know how much money you need to spend, etc. Forecasting expenses, revenues. Some of these things are actually pretty basic, but you need to be comfortable with them. Don’t spend any money you don’t have to. If you’re cheap with your employees and your contractors, they may leave (steph-note: indeed!), if you’re cheap with your hosting your site might go down, if you don’t trademark your logo/names…

Sell, sell, sell. Ted is a designer, not a salesperson. Nobody is going to sell your business for me. Everything changed for Ted when he brought in a business partner. (Not an employee!) Important to choose well. It will be years of partnering with that person, startups don’t usually get bought. You need somebody who is as passionate as you are.

Make your business a business.

Very hard to make money on AdSense or that kind of advertising unless you’re serving millions and millions of pages. Sponsors and partnerships are more viable. Even a small market is interesting if it’s targeted. Subscription: emotional thing. Be part of the team. To show their support.

steph-note: lost some of the Q&A because of running around with the microphone.

Fail fast. They just removed classifieds three months ago. Important to see if the changes you’re thinking about are really worth it financially.

Q: when did you decide it could be a viable business?

A: thought it would be a kind of passive business where he’d get a check every month from advertising for a bit of maintenance here and there. Month 3, 10’000 people joined the site. A lot! Way more than he thought. Used the wisdom of his crowds to think about it, and then sat on it for a while before making the big decision. Making sure people are using it and spending as little money as possible the whole time.

Hiring is a real pain, specially if you want to be ethical about it (don’t want to hire somebody and lay him off three months later).