Lift12: Tom Armitage. Games: Systemic Media for a Digital Age [en]

[fr] Je suis à la conférence Lift12 à Genève ces jours. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of Tom Armitage’s session — best effort, but might be imprecise or even wrong!

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What is the toy I give a child to teach it about algorithmic trading?

Video games.

What are games?

Greg Costikyan: games change with the players actions, have interactions, have goals, are non-linear, demand participation…

Eric Zimmerman: games = “systemic media”

The building block of systems is rules. Rules cluster in mechanics. Friction between mechanics — this is where the player intervenes.

Systems: bedrock of games design.

How do you read a game? The first thing you do with a game is play with it. Figure out what space there is inside it. (// “play” in the wheels of a car).

Between us and the game: we exert an action (play), there is an outcome, and somewhere in the middle is meaning. “Understanding” the game. Play also exists inside the feedback loop.

Games only work with a player. So a game must be designed with space for player agency.

Being literate in systems = being able to read them.

But what do we mean by literacy? The ability to read and write a medium (Alan Kay). You need both.

We make games through play, just as we understand them through play.

Make sure the game reveals how it needs to be played, hints at how its systems work. Game design is interaction design. Making games is a step into the unknown.

Games are everywhere. The systems we encounter the earliest in our lives.

Games give us tools to understand other things. Take the models we’ve learned by playing and apply them outside.

Go back to the first definition of “games”: isn’t that what society is like now?

Systems literacy may be the literacy for the 21st century. Doesn’t mean everything is a game! But games are the training ground for the literacies we need.

Lift12, the New Face of Gaming: Kars Alfrink [en]

[fr] Je suis à la conférence Lift12 à Genève ces prochains jours. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of Kars Alfrink’s session — best effort, but might be imprecise or even wrong!

What future games can do for networked publics.

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Networked publics.

Four things constrain what we can do in public: law, architecture, market norms, social norms.

Online, architecture is code. The internet is not a separate place, there is nothing virtual about it.

We have a tendency to willfully self-separate — “people like us”. Choose schools they send their kids to.

Lack of appreciation, influence, access to networks. New lower-class.

What do you do to stay sane in the office? You play pranks. Reclaim agency. The same thing happens in the world at large.

“You wouldn’t be talking to me now if we didn’t riot, would you?” (rioter to journalist)

There must be more productive ways/rituals to prank our way into a sense of agency.

Ritual. Games can function as ritual in the 21st century.

Games are systemic. Made of rules. Constrain behaviour. Also autonomous. Space set apart from everyday life. Experiment with behaviours which are otherwise impossible or undesirable.

Not all games are like the event they model. More like mirrors.

False idea that we can reliably simulate reality (ref. The Black Swan).

Simulation fever. Gap between simulated reality in the game and reality.

Performative. How speech changes the state of the world. “I declare you husband and wife” is speech that changes the world. Example: Cruel 2 B Kind. Acts of kindness.

Playingwithpigs.nl — both simulation fever and performative. Change the way the two species relate to each other. Give the pigs an active role. And pigs entertained by humans. Real-life issue: EU regulation, farmers must provide pigs with play material.

Games can transform the world in a way that doesn’t instrumentalise games.

Instead, we can make games that empower people, player-centered.

Trust.

This is what Kars thinks games can do for our networked publics.

Massive games providing social good.

 

Lift12: Adrienne Jeffries, Story of Bitcoin [en]

[fr] Je suis à la conférence Lift12 à Genève. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of Adrienne Jeffries’s session — best effort, but might be imprecise or even wrong!

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People buying drugs online with an anonymous currency called Bitcoin.

The technology is the regulator. It’s in the code. A P2P electronic cash system.

Creator: Satoshi — fake name. Disappeared at some point.

Run a bitcoin miner on your computer. As the total number of bitcoins increased, it now takes several days to make a bitcoin. This is one of the ways it regulates itself. Total number is fixed. Every purchase goes through the system. Can’t use the same bitcoin twice. steph-note: this is going fast, have trouble following the story

At some point the bitcoin became really expensive, peaking at 33$ to the bitcoin.

At some point Adrienne decided she wanted some bitcoins. Bought some at the shop around the corner and stored them at mybitcoin.com. 4 days later the website was gone. People were angry!

“We got hacked, sorry we’re shutting down, refunding half of everyone’s deposits.”

First of a series of bad things that happened to bitcoin. Hacks, exchange flash crash…

Lots of “bitcoin dead” articles. Is it fools’ gold?

Anonymity vs. security, decentralization vs. usability, independence vs. legality.

It’s in beta! Might have problems reaching a massive scale. Trough of disillusionment.

Lead developer: we need to make bitcoin boring (all the drama and coverage was making the price jumping all around).

Now: price is lower, more stable, volume of trade is higher.

Other challenges, competition: bitcoin forks, dwolla, facebook credits.

Adrienne thinks bitcoin remains too hard to use to be popular in the mainstream.

Lift12: David Birch, The Future of Money [en]

[fr] Je suis à la conférence Lift12 à Genève. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of David Birch’s session — best effort, but might be imprecise or even wrong!

lift12 1100312.jpg

Backdrop: the future is already here, just unevenly distributed. To figure out what the future of something is, you need to look around. Technology is already here.

Let’s make a 2×2 matrix that’ll make for an interesting conversation:

Long finance: Scenarios for 2050.

  • axis 1: is geography still important?
  • axis 2: will the Washington Consensus hold? Democracy, Human Rights, the IMF — or are they replaced by consensuses coming from different communities?

We’re going to look at each of these scenarios.

Long hand. The virtual world dominates, community consensus. Virtual currencies dominate. Balkanisation. A lot like London today. Virtual currencies centered on those communities.

Visible Hand. We don’t change anything but continue current trends towards collapse. National currencies collapse and are replaced by barter, private currency, gold and cigarettes. It’s possible to be too homogenous to survive.

Second Hand. Washington consensus prevails, and the mundane. Sooner or later someone will pass stupid laws restricting what we can do on the internet, and geography counts in ways which are quite hard to explain. Institutional banking is a dematerialized business and yet still a very clustered business, even though it could be digital. There are other things going on.

Many Hands. Mundane and community consensus. Lots of different economies based on different consensuses and communities. The G20 is replaced by the C50 — the 50 richest cities. City-state replaces nation-state. This is what David sees as the most plausible scenario. Competition between different moneys plays a very important role.

People will fight for

  • personal identity
  • credit rating
  • parking spaces

A world in which cities dominate. They are the key economic unit, and their hinterlands become the economies they manage.

Euro: there isn’t a “national” economy. Economy of Greece is not the same as that of Germany. The economy of London is not the same as the economy as Scotland. It’s not the same economy. So, regionalisation of economies.

So, lots of different currencies. A world currency (or even a european one) is a ridiculous idea. It doesn’t work for Germany and Greece, won’t work for Mercury and Pluto. There is no future of one world money.

Regional moneys. We’re all in multiple communities. Now, the cost of creating new moneys has collapsed! M-PESA, Google Wallet…

France is a historical accident. Maybe Burgundy makes more sense as an economic unit than France. (“How long is this England experiment going to last?”)

Regions, cities. Some historical regions make more sense as economic regions than modern countries. Aragon makes more sense than France. And these regions would be responsible for these new currencies.

In England, in 1688, the dawn of an industrial economy, held back by pre-industrial money (silver coins: clipped, mint coins below their value in silver). Nobody would have predicted the Bank of England in 1694 in 1688. Out of the blue, central bank and paper money. By the time Newton died, 1727, there was a completely different money.

We are at the dawn of a post-industrial revolution, and its efficiency is being undermined because we’re still trying to use industrial money.

  • 1971 End of the gold standard
  • 2012 Collapse of the euro

Payments will not be a banking service anymore, they’ll be a utility service. Banks still needed to agree on an exchange rate.

 

Lift12 Mobile: Nick Heller [en]

[fr] Je suis à la conférence Lift12 à Genève ces prochains jours. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of Nick Heller’s session — best effort, but might be imprecise or even wrong!

Moore’s Law.

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Survey: who has one mobile phone? two? two without an iPhone?

Exponential growth. What do we need for computing?

Singularity: prediction that computing/computers will become more intelligent than humans, which means we cannot predict the future.

What does this mean? The robots are coming!

They have a bit of a bad name (SF movies… scary technological beasts). But they’re not all scary.

iPhone: brought about significant change, and it was only 5 years ago. Switzerland and Singapore have the highest per capita penetration of iPhones.

5 billion mobile phones in the world. 1.2 billion or so people on the mobile web.

More and more mobile internet users start with a search (50%).

Something that wasn’t easily predicted was the growth of applications (apps). 2010 to 2011, 3 times growth for Apple, 10 times for Android.

steph-note: lots of numbers, can’t catch them all

People don’t just interact with their mobile. Desktop, television, tablet…

Defining mobile trends of our time: Social, Local, Commerce.

Tremendous opportunities around aggregating and making sense of data (big data).

Mobile device features: sensors! What differentiates the phone from the desktop computer. steph-note: think “robot”!

The camera acts as eyes, the skin is the touchscreen, speaker = voice, gps = location, cloud = brain.

Where is it going from here? Are we approaching the technological singularity? Nick predicts that we’re going to see real-time translation in the coming years. steph-note: I don’t think so, see how crappy automated written translation still is, after all those years we’ve been saying “it’s going to be here soon”. Oral won’t work before written works, right?

Health diagnostics built directly into the device. steph-note: think Up by Jawbone even if it was a disaster.

Dime-sized silicon chips that detect gasses. Most sales to the military, but how about fitting a chip like that into a mobile device? Detection is limited only by what is in the database. Imagine a phone that would notify you that the pollen count is high where you are.

Democracy. Aiding the electoral process. Nick things we’re very close to getting there.

Automated apps. Why can’t my coffee maker start when I get up, why can’t the bus ticket be automatically purchased as I’m walking towards the stop? It’s about the internet more than the mobile device. => The Internet of Things

Nick would argue that the robots have already arrived, but they’re friendly.

 

 

Lift12 Open Stage: Benjamin Wiederkehr, Ville Vivante [en]

[fr] Je suis à la conférence Lift12 à Genève ces prochains jours. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of the open stage sessions — best effort, but might be imprecise or even wrong!

Great data visualisation following mobile phones in and out of the city of Geneva, from Benjamin Widerkehr.

Ville Vivante Trailer from Interactive Things on Vimeo.

Guy from mayor’s office: un autre regard sur la ville. Desire to allow visitors and inhabitants to see the city differently every day. Wifi benches. 200 free wifi spots. Make it visible in the material world! People want wifi, but have many questions regarding what was going to happen with the data. The Mayor decided, with Ville Vivante, to create a project which would ask questions and bring some answers before people started asking about them.

They started with mobile phones. Set up billboards, and a screen displaying the film.

In Geneva, the best way to know that people are happy about something is that they do not complain.

Geneva is a very congested city. Public transport users blame car users, car users complain about bicycles, etc. With a project like this we have actual data on where and how people are going. This can be precious information to make decisions for example, whether or not to make a zone pedestrian or not, or where/when to send garbage trucks (you don’t want to send a truck on a route where it will hold up traffic for 3 hours!)

Lift12 Mobile: Fabian Hemmert [en]

[fr] Je suis à la conférence Lift12 à Genève ces prochains jours. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of Fabian Hemmert‘s session — best effort, but might be imprecise or even wrong!

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Technological innovation is often about more Mpx, more Mb, but what about social innovation? Uses, habits?

Example: the telephone is now everywhere; new habits: checking it all the time.

The comfort zone of innovation is the average people. Why not find an extreme tiny niche? Example, women and mobile phones. steph-note: women are a tiny niche??

Maybe women’s phones are more than pink. What should it look like, what should it feel like? Cultural probes. Gave women kits for self-observation to document their communication habits. 12 months (long project) — wide age range, also included men. 100+ prototypes.

Bodystorming.

What they wanted was “less”: politeness, privacy, communication time-outs => prototyping.

Politeness.

Example: you’re with somebody, the phone rings, and you look at the caller, and you’re not sure if you should take the call or not (be polite to the one you’re with or to the one who is calling?) => conflict. Your mother calling might be really important or… not at all.

“Tactful calling”: a way to express the urgency of a phone call in advance. Is it urgent? Is it just to chat? Is a decision pending upon the response to the phone?

Pressure on the phone (physical pressure) controls the emergency/importance of the call.

What about people who think they’re important? It’s a social problem, not a technical problem.

steph-note: some video issues slightly disrupting the call.

Idea: delete yourself from somebody else’s contacts (some guy keeps calling you… you’d rather he didn’t…)

Tactful calling: you can set it to urgent but short, and you can also reject a call with a reason — tactfully.

If you meet the expectations of women, you might exceed the expectations of men. (Marti Barletta)

They moved a little more to the edges, out of the comfort zone of innovation.

Another case: 100 low-income etc. kids in the streets. Street Lab. Also, Deaf Street Lab.

But… at the end of the Street Lab (4 weeks) they had to leave. Not very sustainable.

Networked neighbourhoods, connecting various spaces.

So: embrace niches, find diverse users (average users will get you to average products). Base innovation on participation.

Lift12, Development, Redevelopment: Kevin Anderson, Social Media in Crisis [en]

[fr] Je suis à la conférence Lift12 à Genève ces prochains jours. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of Kevin Anderson‘s session — best effort, but might be imprecise or even wrong!

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LH: How is social media being used in humanitarian crises?

KA: Goes back to the 14th century… but history for a journalist is what happened yesterday ;-). After 911, forums and boards showed up to help people track survivors. With every new crisis they’re not reinventing the wheel, things are actually evolving.

With Katrina, we saw the “people finder” show up. A data interchange format was developed following that!

LH: Do we have the same thing going on for political crises?

KA: Absolutely.

steph-note: grrr, I’m crap at blogging discussion sessions, sorry 🙁

Ushahidi was developped by somebody who wanted to track election violence. Then it’s been used in all sorts of ways, including humanitarian response in Haïti.

Frontline SMS.

LH: Concretely, how are people using social media to organize?

KA: Haïti, within two hours Ushahidi install set up. Also, managed to find an unused shortcode to set up an SMS number really fast. 3 days to get the SMS system up and running.

“Battle of Seattle” kind of turning into Occupy Wall Street.

steph-note: acceleration of communication and connections

Also, translation by the Haïtian diaspora in the US (crowdsourcing = parallel processing using human beings).

LH: How do people in the field get the news that these systems are set up?

KA: In Haïti, radio was still up. So was SMS. Rather than competitive between old and new technologies, complementary.

LH: Where did it not work?

KA: NGOs in Haïti itself were left out of the loop. Couldn’t access the internet, and when they did, had such antiquated equipment they couldn’t read the maps. Silos between organisations.

LH: Arab Spring: what role did social media play in activism?

KA: Facebook usage at the time, Tunisia 17%, Egypt 5.5%, Libya 4%. Those activists were working over a long time (years). It was long leading up to the Arab Spring. A lot of it was telling the story to the rest of the world.

LH: How did Facebook/Twitter change in those countries? Did it?

KA: steph-note — didn’t get the answer

LH: How did the coverage change?

KA: Self-immolation video on YouTube got the news to the rest of the world. Really grabbed Al Jazeera’s attention.

LH: Syria?

KA: Stories of activists throwing CDs across the border to get the videos out of the country.

LH: Financial crisis?

KA: Battle for coverage. Pepper-spray video spawning its own meme. Tumblr account with ordinary citizens telling their stories. Kickstarted to crowdfund.

LH: There were lost revolutions, like Iran. How do you resist these movements?

KA: Egypt: they shut down, so people started setting up mesh networks, using satellite connections. The Chinese can shut down the entire SMS network.

LH: Key conclusions?

KA: 70% of the traffic to Al Jazeera content was from social media (including livestream). Really powerful. Amplification, both ways, between social media and traditional media. Symbiotic rather than competitive. It’s not just social media, it’s the human networks which have formed. The human connections work through the silos.

LH: Do people using social media run the same risks as journalists?

KA: Yes, whether one is an activist or covering what is happening, if you’re opposing your country… you run the same risks as the professional journalists.

Lift12, Development, Redevelopment: Steve Song [en]

[fr] Je suis à la conférence Lift12 à Genève ces prochains jours. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of Steve Song‘s talk — best effort, but might be imprecise or even wrong!

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Mobile access in South Africa looks great from a distance, but isn’t that wonderful once you zoom in. Zimbabwe: same thing, good coverage along big highways, but kind of crap elsewhere.

Other issue: it’s actually very expensive. Upto 50% or more of their income on mobile services. steph-note: did I get that right?

That raises the cost of innovation. Less resilience: single point of failure.

Internet infrastructure vs. telephone infrastructure.

1999: better computer through more refined computer power. At the same time, Page and Brin are improving computing by multiplying commodity PCs (superfluous computing, redundancy).

Similar: scaffolding in the US (minimal, calculated, each rod can support x weight) and in Uganda, Ethiopia (steph-note: and India)… doesn’t matter what the individual quality of the sticks are.

Copper is too expensive as a commodity. Wireless access. Not very expensive. Ubiquitous. Wifi devices will surpass mobile phones in numbers this year.

Many routers run on open source software => hack the device. Inside, but also outside. You can send a signal really far by attaching an empty can to the antenna.

Get a bunch of smart hackers together. Make it simple. Plug an ordinary phone into a wireless wifi network. Needed an analog telephony adaptor. Hence the MeshPotato was born. Not your average wifi device! Tougher, power surge resistant, can be powered by wind, solar, etc.

  • open source
  • open hardware
  • faster
  • cheaper

In practice? Device needs to be outside. Mesh network. No towers involved.

East Timor: monopoly telco, so MeshPotato used to create an alternate, cheaper, network.

South Africa: used to bring the internet 40km away from where it was.

Plumbing manufacturer in Johannesburg: cheaper solution deployed throughout the company to keep everyone in touch.

Photosynth: takes multiple photos to create a higher-resolution one. No reason we couldn’t do this with wifi.

Laurent: if one node of the MeshPotato network gets connected to the internet, the whole local network gets connected.

Lift12, People vs. Technology: Stefana Broadbent [en]

[fr] Je suis à la conférence Lift12 à Genève ces prochains jours. Voici mes notes de sessions.

Live-blogging from Lift12 conference in Geneva. These are my notes and interpretations of Gordan Savicic‘s talk — best effort, but might be imprecise or even wrong!

Three girls in a row on a sofa with laptops on their knees: most people find this a bit distressful and emblematic of our times, they’re not engaging with one another. But put them in front of a desk, everyone finds that normal.

Stefana Broadbent Lift12

Attention is a limited resource, it’s true. We’ve built a huge amount of institutions that do not much else than control attention. Schools, cubicles, factories… Ensure the attention is focused on the task at hand. Attention, productivity, isolation? Is that how it works?

Same thing at home. Dinner table. We also have techniques to control attention. Where you seat people, where you put the food… We also do it when we lay out our furniture.

The kind of sofa setup that is familiar to us today (facing each other, etc) appeared in homes around the beginning of the industrial revolution, when work had moved out from the home. As work moved out, the home was privatized, it became a place of refuge, focused on emotions, on leisure.

Things that belong in and out of the home changed over the years, and the last 100 years a lot has moved out (food processing, clothes making, illness and death, production, waste…). What moved in? Washing, playing, socialising, child rearing, leisure…

This has an impact on how the house is designed. Big living area, less services areas. House blueprints and prototypes. For example, the kitchen merges into the living space. The only “work” going on in the house is ensuring the solidarity between the house members. Excludes the outside!

What happens when technology enters the home? The TV fits beautifully. Even with a big screen. It’s a social device, you watch it together. No room for individual interaction with TV. But actually, the whole family watching TV at the same time doesn’t really happen much. But the placing of the TV gives this illusion. Same with the Wii.

Where do people position their devices? In public and private spaces in the home?

Shared: TV/radio. Private: PC. Preserving the private space.

Interesting: what happens when a single woman in a studio with lots of devices has a child and moves into a bigger flat? Re-planning device isolation.

Another thing that happens is that devices become smaller.

Device usage of young homeless people: no different than that of “homeful” people of the same age group. (Watching football for example.)

The big social change that is happening is that there are fewer and fewer situations in which we are accepting the social control of our attention. All these expectations about control of attention are causing friction, at work, in couples, in homes.

The little suburban boxes have been creating the isolation. Bringing wired technology in the homes is actually opening them up.