Somesso – Frans van der Reep: From survival of the fittest to survival of the most cooperative [en]

[fr] Notes de la présentation de Frans van der Reep à la conférence Somesso.

steph-note: oops, he’s speaking German. Phew, switching to English :-) — these are my scribbled notes, inevitably imprecise, of Frans van der Reep’s keynote at the Somesso conference.

We have to invest in our ability to observe, see, understand. Frameworks have shifted.

Geography class, flying over countries with our eyes closed. If we turn the map by 45 degrees, our knowledge disappears. Similar to being invited to the blackboard in front of the classroom. The ego also comes in, not accepting that you don’t have the answer. People try to get an answer, so they don’t ask questions where they don’t have an answer.

This map-shifting is what corporations are going through now regarding the internet.

We need people who are capable of shifting and optimising their viewpoints, and who are willing to experience new viewpoints => we need new frameworks.

These frameworks (some of them) are what Frans will present in this speech.

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We’re going from top-down to bottom-up, and from push to pull.

Change is coming so rapidly.

A year doesn’t have any commercial meaning. It’s long. => we go from marketing to sales. Example of a company who have no marketing, they just put clothes in shops, leave them 3 weeks and see what sells (remove or add).

Social media makes everyone a salesperson, whether you like it or not. => what are you good at? what’s your personal value? what’s your business? It’s always been like that, but the internet is pushing it to the front of the scene.

Old, top-down, push:

  • European Ruling
  • Top-down ICT Planning
  • Marketing
  • Politics
  • Innovation planning

New, bottom-up, pull:

  • private initiatives
  • prototyping
  • sales
  • referendum
  • linux/wiki/csn

We don’t want courts of justice to be bottom right in the box, or it will be lynching in the marketplace. But they’re coming down a bit.

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Next slide: 4 ways of organising a company.

Two axes: simple => complex and dynamic => static environment.

If you look at companies, management and control is not necessarily worse an option, but it should be used where it is a solution to a problem. One way => all ways (top right, where the social media stuff is — complex and dynamic).

9% of companies are one-person companies in the Netherlands.

Different worlds, to be used when it makes sense. eg. journalists are in the “all-ways” world, but printing and distribution in the “one way”. No value in putting a company only in the one-way world.

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If you don’t adopt the internet as a tool to create transparency, it’s far too expensive to& (?)

Accept multiple viewpoints.

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simple/one-way: camouflage (corporations)
complex/dynamic: stand up (what the internet encourages you to do, what the 1-person company forces you to do)

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Seen from another angle: on the left, the maintainer, who focuses on what is known. On the right, the entrepreneur, who focuses on what is not known. Shared practice vs. Next practice, and Right practice (control, hold grip) vs. Best practice (enlarge quantity).

Where companies stand in this graph.

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Teams, clans, clubs&

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Moving from survival of the fittest to survival of the most cooperative => develop the talent to spot talent is the most important thing to do.

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One size fits all doesn’t work.

Be transparent, consequent and clear in your intentions. Cooperation is a personal decision.

Comment from the floor: all this is very relevant to the current US presidential election.

Frans: the Middle Ages are a very good model to understand what is going on. Tribes, guilds, torturing and the plague are back& There is a huge power vacuum, in which the Al Qaedas fit in, that’s the political problem we have.

Charles de Neef: seems quite challenging for corporations to move into that top right square, but some big corporations have shown success in adopting the top right mindset/tools.

steph-note: no wifi (at least not working), and timing seems tight — we’ll see how it goes. I count about 50 people in the room.

Web 2.0 Expo, Here We Are! [en]

[fr] Me voilà à Berlin pour la conférence Web 2.0 Expo. Ça démarre!

It’s the big day today: Web 2.0 Expo Europe in Berlin has started. As you know, I’ve been involved in the “Blogging Web 2.0 Expo” effort, so it’s doubly exciting for me to see all we’ve worked on taking shape, with all these bloggers present thanks to their hard work promoting the conference during this last month.

The venue is wonderful. It totally makes up for last year. There are nice speaker and media rooms, and even a secret live-blogging room. There is wifi (and I’ve been told it’s been up all day), there are reserved rows in the front for holders of press passes, the main keynote room is round and has nice comfy red seats, introductory music is good, Tim O’Reilly is speaking, and the slide screens are huge. Of course, I can’t load the Flickr upload page to put my photos online and my Twitter updates through Twhirl fail (even good conference wifi can only take that much, obviously, your predictable share of network timeouts) — but this seems like a good start.

Tim is saying that we need to think about how we can make a difference, that we need to work on things that matter, rather than on building startups because we think we can get them funded or sell them afterwards. It’s idealist, but I like that kind of thinking. He’s giving us all sorts of examples of use of technology for “things that matter”. Ushahidi, Open Prosthetics Project, Open Source Hardware — these are only some examples.

With great challenges come great opportunities. The Berlin Airlift.

Interesting hybrids between profit and non-profit: Benetech for example, the Omidyar Network, google.org, Enchufate al software libre, AMEE, wattzon.org.

EveryBlock, click diagnostics, patientslikeme, 23andme.

Robust strategy #2: create more value than you capture. Less focus on “how do I make money” and more on “how do I create value for my users”.

Jesse James Garrett: Delivering Rich Experiences (Web 2.0 Expo, Berlin) [en]

Here are my notes of the end of Jesse James Garrett’s keynote. There might be bits and pieces missing and I may have misunderstood things. Thanks for bearing with me.

steph-note: missed the beginning, sorry.

MS Word Displaying All Toolbars!

Word Toolbars all turned on sends the following message:

“Word processing is complicated. In fact, it’s so complicated that we, the developers of this tool, haven’t figured it out. So, we’re outsourcing that job (figuring it out) to you, our users.”

Look at video cassette recorders. They’ve come a long way these last 30 years, lots of buttons but… nobody seems to be able to set the clock, still now.

Mentions something Steve Jobs said in 1984.

Beautiful, elegant solution that works.

The product has aesthetic appeal (beautiful), maximises simplicity (elegant), has to address a genuine need/desire (solution) — many startups out there fail because they don’t address a real need — and can be used by its users, not just by us, its creators (that works).

Even MS word has started to get this. They’ve moved beyond toolbars. More simplicity. Not there yet maybe, but real progress. The new interface is much cleaner and simpler.

Last generation of video cassette recorders. Now, we have TiVo. But TiVo was only made possible by really taking a step back. Look at TiVo users: passionate. Users develop an emotional attachment to products which deliver on those four points.

Research seems to show that there is something different happening in our brains when we interact with complex technological tools. steph-note: some variety of pets? Like our interactions with other people, same mechanisms in our brains. We respond to these products as if they were people. We imagine they have personalities, moods… 12-year-old girl who kissed her iPod goodnight before going to bed on the day she got it. Or adults whose iPod breaks, go out and buy a new one, but can’t open the box for two days, because it would mean they have to say good-bye to their old, broken, companion.

iPod case “iGuy”. TiVo logo that has arms and legs.

Products who know who they are, and reflect a consistency in their behaviour.

Experiment: have users try software and evaluate it. One group, user same computer for both tasks. Group 2, different computer. Group 1 were nicer with their feedback, almost as if they didn’t want to hurt the computer’s feelings.

Diamond Rio, first mp3 player commercially available. Looked like a transformative product, so much that the record industries went to court to have it banned in the US. But nobody remembers it! Everybody remembers the iPod as the first mp3 player. Met with a lot of skepticism. (ipod = “idiots price our devices”). Too expensive, not enough features. But actually, it’s a beautiful elegant solution that works.

Developing software applications: we talk about them as data, wrapped in logic, and a user interface. User interface = shell.

But in the minds of our users: there is the user interface, and magic inside.

When we make choices about our products based on things that our users cannot see, we’re going in the wrong direction.

But this is changing. The web (2.0) is leading the way. We make decisions about the user interface first, and allow those decisions to drive technological choices. “Designing from the outside in.” (O’Reilly)

Web 2.0 companies are not being driven by a business or technology strategy, but by an experience strategy.

The experience is the product.

Any technological choices that do not reinforce the experience that we want the users to have of the product are the wrong decision.

Kathy Sierra: Keynote (Web2.0Expo, Berlin) [en]

[fr] Mes notes de la keynote de Kathy Sierra.

Here are my notes of Kathy Sierra’s keynote, quite different from yesterday’s workshop, which I also blogged. My notes are probably incomplete in some spots and may contain mistakes.

Finding Web 2.0 Opportunities (Kathy Sierra)

1) reduce guilt and fear

most of the time, people feel like they suck, like it’s their fault. Sometimes, making the product easier is not always the answer. We need to reduce that kind of feeling/face. How about using facial recognition to see when users are pulling a face? Or even simpler, have a WTF?! button.

Help, FAQ and user manuals do not solve WTF faces. People writing help and FAQ think you’re happy to use the softwa
re and a bit intellectually curious about using the software. Not true! Assume that most of the time, our users feel in WTF mode. Even if your software is easy to use, it might be they’re pulling that face because of what they’re trying to do with your tool.

FAQ/Help aren’t wrong, they’re written for the wrong place of the curve.

Recognise that people are miserable, feel they suck at what they’re trying to learn. Let people off the hook for feeling bad that it’s their fault. Books teaching something shouldn’t make people think they’re stupid.

“Appartments for rent: dog required.” In the US, so hard to find a place to live when you have a dog.

“Please walk on the grass, hug the trees, smell the roses.”

“What kind of genius? young, early, or late bloomer (Doc Searls).”

A lot of 2.0 stuff (like Twitter) increases the guilt, because you have to keep up. steph-note: I realise I’ve been letting myself off the hook quite a lot regarding that.

Being an expert is generally just a matter of focus, not a matter of natural talent.

How to write a bestseller? Choose a title that lets people off the hook. “The perfect mess” or “Everything bad is good for you.”

2) Don’t “bait and switch” on the relationship

Don’t start out all nice and interested and seductive, and in the end push away. How do you treat your ongoing users vs. the users you want to capture? The difference between how sales reps treat customers or prospects is often huge and the wrong way around. Documentation quality.

Web 2.0 Expo 3

Take the marketing budget and throw it into user learning. It’s not always a problem to not have a marketing budget: teach your users to kick ass.

Every time you think of something that you might do for marketing, think about what would happen if you applied that to user learning. Huge example: camera brochures and material. Glossy brochures that are all about taking great photos — which is the reason people buy cameras! — and afterwards, manuals that teach me to be a tool expert, which is not what I want!

Serendipity Curve. Introduce randomness. Excessive customisation and tailoring strips out the delight of discovering something unusual and unexpected. Encourage people to make connections between your stuff and seemingly unrelated things.

Roger von Oech’s “Creative Whack Pack” (steph-note: looks really good!)

3) Make it real/Make it important

Why are we here? We still need physical presence despite all our technology. A huge part of our brain is devoted to our hands and mouth.

Smell is really important steph-note: shows cup of coffee on slide, it does something to our brain but not just smell. Skin was meant to be used.

A real present trumps a virtual gift (not that the latter isn’t meaningful!!) Think about how you can give something in the real world to your users, related to your product. In the US, the UPS guy is a hero. He’s a sex-symbol. Physically impossible to not smile when you see the Amazon box on your doorstep.

Philosophy of Electric Rain:

  • users should do something kick ass within 20 minutes
  • the process of buying, downloading and installing feel like you’re getting a special present. E.g. a real human answers the tech support. We don’t expect that!

Unboxing! “geek unpacking porn” Look at pictures of other people unpacking their new geek toy. steph-note: I almost did that with a Flickr photo of my new macbook and roomba.

People are actually coming up with ways to make those pictures more seductive. These things matter!!

Even if you’re working in bits, and all “virtual”, find something you can send to your users offline. People always care about the t-shirts.

T-shirt First Development. ThinkGeek. It’s not enough to send it to them, give them a way to show that they’re wearing the t-shirt.

Don’t make this mistake:

Web 2.0 Expo 4

There are women or smaller men in your audience. They won’t feel like they kick ass in an XXL t-shirt. Yes, even if it’s not cost-effective.

Remember we’re not ready to leave our bodies behind just yet. “Real” sex still trumps the “virtual” kind…

Blogging 4 Business Afternoon Keynote: Michael Steckler [en]

Gossip: casual talking, especially about other people’s affairs.

SN are a large and highly engaged audience, so there is a great advertising and branding opportunity there. Rules?

Blogging 4 Business

75% use SN to keep in touch with family and friends.
62% for being nosey
55% express my opinions
49% meet people with similar interests

steph-note: totally tuned out I’m afraid. I think the initial idea of viewing social networks as advertising space put me off, to the point I’m not even sure if he’s saying if it’s a good or a bad thing. Today I just feel like telling people to ride on the Cluetrain.

Personal spaces set up by a brand.

How do you get into that personal area?

  • understand consumers’ motivations for using social networks
  • express yourself as a brand steph-note: I’m wondering if people shouldn’t just forget about brands a bit — not that they’re totally useless, but branding for branding gets tiring
  • create and maintain good conversations
  • empower participants

Participation ecosystem. Recommendations based on personalities.

steph-note: did a really shitty job of taking notes. I’m getting worse and worse today.

Early adopters, onine mavens, online connectors (really important!), followers.

How to? create your own community, find influential bloggers, segment existing customers, attack the niche, start the gossip, reward customers… steph-note: this is exactly the war-marketing vocabulary/mentality the Cluetrain speaks against… Eek.

Summary: SN = large and engaged audience => huge opportunity for branded content and advertising, but there are strict guidelines to how to approach this.