Entry-Level Diagnostic Quizz on eCulture [en]

[fr] J'ai été approchée récemment par Théo Bondolfi de la fondation Ynternet.org, ce qui a débouché sur un premier mandat ou je sers "d'experte culture internet". Nous finalisons un Quizz eCulture de base (servant d'outil diagnostic avant de suivre un cours) mais voulons nous assurer qu'un tel travail n'a pas déjà été fait ailleurs. Jetez un oeil au document de travail pour le quizz (c'est un peu en chenit, vous êtes prévenus).

A week or so ago I was approached by Théo Bondolfi of the Ynternet.org foundation. It seems we are doing a lot of work in similar fields, though our worlds and networks are very alien to one another.

I’m still trying to wrap my head around how they work and what our differences in perspective are. Clearly, their involvement in international projects and high-level local politics is something I’m completely unfamiliar with, being more a product of the “startuppy-immersed” online culture myself. It’s also a very francophone world which is making me feel a little like a foreigner 😉

A first small project I am collaborating on with them is the finalisation of an entry-level diagostic quizz on what they call eCulture, for ycampus. It’s basically a collection of 15-20 questions for beginners on online behaviours and social protocols allowing an optimal use of online tools.

The reason for this blog post is the following: though what we’re doing seems pretty basic, we haven’t been capable of laying our hands on anything similar already in existence. One would assume that this work has already been done somewhere, right?

Particularly as the time available to complete this project is quite limited, we’d like to make sure we’re not reinventing the wheel, here.

The final quizz will be published under a Free license. I’ve made our working document available to the public for reading, so feel free to have a peek if you understand enough French (it’s messy, consider yourself warned).

If you know of anything similar in the works or already published, please let me know.

Julian Bleecker: 1st Life, 2nd Life [en]

How to live in a pervasively networked world. What happens when 1st life meets second life?

What is 1st/2nd life? They’re different, but in what way?

1st: material contingencies. Digital data owes its life to material stuff. So our 2nd life has a material basis, and we should be mindful of it.
This material basis is a debt (some sort of HR, material, expended energy debt too).

Julian Bleecker

Online exists thanks to offline. An avatar consumes 1,752kWh per year. That is a bit less energy than a real person (2,436kWh) (cf. Nicolas Carr’s Blog, 05.12.06, see blog)

Also a debt to the sedentary body sitting in front of our computer screen. steph-note: yes, my upcoming post “On the Road to Being a Healthier Geek”…

There are critical externalities to our SL existence. 1st life doesn’t reboot when the system crashes.

How could we be reminded of these externalities in our 2nd Life? Bridge FL to SL, and get the best of both? Can we make SL worlds that take those material contingencies seriously? Where do we start? Playful reminders. Motion, time distance.

  • Wii: motion.
  • Animal Crossing: time.
  • Teku Teku Angel: distance.

How do you account for your second life?

Julian’s site.

Update 11.02.2007: Check out Julian’s post about this topic.

Plan de cours EESP (Internet social) [fr]

[en] This is the outline of a course I just gave on the social internet.

Très rapidement, le plan du cours que j’ai donné tout à  l’heure à  l’EESP sur l’Internet social. Il manque un tas de liens, utilisez donc Google ou Wikipedia si vous désirez plus d’informations sur les noms cités.

  1. Introduction

– tour d’horizon général de l’utilisation d’internet par les adolescents
– axé sur technologies et leur utilisation

  1. Internet n’est pas qu’une bibliothèque

– web, e-mail, newsgroups, chat/IM/IRC, P2P, webcams, téléphonie, jeux/Second Life, social/community software (Flickr, MySpace, Skyblog, blogs, Orkut…)
– moyen de communication (vie sociale online/offline intégrée, rapprochement de personnes ayant intérêts communs, micro-communautés)
– fracture entre “générations” (encadrement, exploration sans soutien adulte)

  1. Chat et communication via l’écran (synchrone)

– pistes “psychologiques” (défenses, projections, rencontre, fracture vs. intégration online/offline)
– où chatter? IM, IRC, P2P, WoW, Second Life…
– plus loin: webcams, Skype

  1. Les blogs

– charactéristiques (technique, contenu, social)
– utilisations (“adultes”, ados)
– machine à  fabriquer des conversations, bouche à  oreilles démultiplié (implications comme outil de communication — commercial, politique, social)

  1. Problématiques adolescents

– anonymat
– respect des lois en ligne
– persistance et caractère public du contenu et conséquences
– sous-cultures et “groupes de soutien pairs” (suicide, morbide, etc)
– cyberpédocriminalité

  1. Conclusion

– vie sociale en ligne des adolescents à  gérer
– nécessité pour institutions, éducateurs, enseignants, parents de se familiariser avec le monde en ligne et de s’intéresser à  ce que les adolescents y vivent
– prévention, mais aussi réflexions à  mener sur l’exploitation possible, à  des fins éducatives, de cette utilisation sociale d’Internet

Quelques références:

  • http://zephoria.org (danah boyd)
  • http://www.rider.edu/suler/psycyber/psycyber.html (Psychology of Cyberspace, John Suler)
  • http://adocity.com
  • http://myblog.fr
  • http://actioninnocence.org
  • http://skyblog.com
  • http://www.admin.ch/ch/f/rs/311_0/index2.html (Code Pénal art. 173-177, voir sous “Titre troisième: Infractions contre l’honneur et contre le domaine secret ou le domaine privé”)